I've spent 18+ years in design & engineering, creating products, tools, and e-commerce platforms, and working at small startups (including my own), medium businesses, and corporations such as Apple, Inc. Diverse knowledge and holistic experience is a hallmark of my approach to product design, and my success with it.
Faruk is a self-made man of small means yet giant stories. A tinkerer who designed and engineered his ideal software for writing and publishing, who pioneered technologies that changed the face of the Web for billions, and who toured through startups and corporations to arrive at the intersection of his three greatest passions: storytelling, designing tools, and inspiring a more holistic understanding of love.
The whole story is a raucous ride; too long to be told, too animated to be reduced to digital or paper. Still, the choice is yours for the story you seek.
Your interest piqued, you ask Faruk about his early career
Short on time, you request the abridged one-page summary (PDF)
Love First is a storytelling platform with a mission: to help people find their true story and lead happier, healthier, and more holistic lives.
Stories help us relate and connect to each other through a process called
neural coupling. But the digital age has disrupted this ancient biological process: we think we're more connected, but feel lonelier than ever.
Love First combines research and storytelling to help people grow, overcome challenges, and build community. It's a compass for the 21st century.
The Web has been around for more than two decades, but it increasingly has to compete with native apps and walled gardens. Whether the Web will survive the next decade may be up to us web developers to decide.
Incentivizr is the winning entry from the RJI Hack The Future of Journalism hackathon, held the weekend of May 31 – June 1, 2014 at KQED in San Francisco.
Incentivizr is a concept business model extension for content platforms with paid subscribers that lets them reward quality content financially, and aims to reduce the “need" for clickbait articles to achieve sufficient ad-based revenues.
This talk was given at the Dare Conference in London, September 2013. [photo: CC by Juliana Coutinho]
A micro-aggression is telling young boys that they are very smart, and telling young girls that they are very pretty.
We grow up in life picking up on the behaviors and actions of others. The more impressionable we are, the less critically we think about what kind of message certain actions may send. And we have little reason to examine or question these actions when they are tiny and seemingly innocent — which, if they were an isolated and rare occurrence, they would be.
Constraints, or “things that limit freedom," sound like a pretty bad thing. But in this talk I will explain not just that constraints are a good thing, but that they are beautiful—and important for great design, great software, and great products.
Read time: 3 minutesA lot has been said and blogged about the new iOS 7 beta released last week. While many people wrongly gripe about the brand-new visual aesthetic (wrong, wrong, wrong, and—sorry Mike—wrong), there are legitimate criticisms about the iOS 7. This online talk aggregates at a number of them and explores where the iOS 7 beta is going wrong.Note: all of these critiques acknowledge that iOS 7 is a very early beta release, and will significantly change before release (presumably this fall). That said, some of these issues are worrisome as they are counter to the typical Apple convention of designing for how it works before thinking about how it looks.
We all love the Web, yet many people love native apps. But what exactly sets Web apart from native? And why is that important to know whether you’re a front-end developer or a business owner? This talk will explore the business side of front-end technologies: responsive vs. “fixed” vs. mobile, tablet and/or desktop; when to use the fancy new and shiny, when not to; and lastly, why even when you make free open-source software, you should still know and learn more about selling your software to people.